The game is set during the events of Episode IV: A New Hope and allows the player to decide the fate of the Rebel Alliance or the Galactic Empire. It was developed by Petroglyph Games and published by LucasArts. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block. Star Wars: Empire at War is a real-time strategy game set in the galaxy far far away.
Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
? At least I can add more weapons to it.Ĭlose Combat Cross of Iron 1 Close Combat Gatheway to Caen 2 Close Combat IV 5 Close Combat Last Stand Arnhem 6 Close Combat Star Wars 2 Close Combat The Bloody First 12 Close Combat V 18 Close Combat V 1944 1 Close Combat V 1946 5 Close Combat V Ardennes Offensive 3 Close Combat WAR 7 Close Combat: The Longest Day 2 EAW Alliance 1 EAW-FOC 19 EAW/FOC Mod tools 6 EAW/FOC Patches/Fixes 4 Evillejedi OBJ packs 5 FOC Alliance 4.7b 2 FOC Alliance 8.0X GOG Gold 1 FOC Alliance Clone Wars 0.5 Beta 1 FOC Alliance Older 7.Your current IP address has been blocked due to bad behavior, which generally means one of the following: In addition, probably it is just a dream but I would like a DS where the enemy fighters could fly around the trench and we would see the turrets. Other Super Weapons as the Tarking Station or Death Star 2 would work with the same way. Sometimes it can be spawned at the same time than other units but it depends from how many units have you and what type of units.Īs you can see, there are good and bad points but from my point of view, if I can improve it a bit, it can be much better than the normal way.
It is how the Death Star is very big and it can not move around most of the maps because it can not find a free path.Īt the same time and by the same reason, the Death Star probably needs be the first ship leaving the hyperspace if you want deploy it in battle because it is very big and perhaps you will not find a free green position for it. Those are the ONLY ways the ds II can be blown up. It costs the consortium 50,000 credits to blow up the ds II and ig-88 will not return. The rebels have to win a battle with the ds II while the rogue squad is present and lives at the end. The other point, it can be considered a glitch. The rebels and consortium have their own unique way of blowing up the ds II. Now just it can destroy the planet being in the galactic map. The first is how the Death Star can not destroy a planet in battle and it is better because it avoids the Death Star destroying your own planets when it is defending or you searching that unknown positions where you can destroy the planet. The unit targeting directly with the superlaser who know if it can be fixed because units with superlasers are always a bit imperfect with that feature.Ībout what changes, mostly the Death Star acts as the Eclipse or other ship with a superlaser but with two important points. The rotation can continuing being a bit bad but probably can be improved. Making the Death Star as a normal ship fixes the problem where the fighter squadrons are fighting inside the 3D model. A lot of troubles only for a single unit.īy this reason I have been trying to get one thing better. Adding these other features to the unit added a several additional problems, starting by a bad rotation and movement, bad targeting and the enemy units as fighters entering inside the 3D model. Originally in the game this super weapon had not its own movement more far from the rotation and it could not be destroyed.